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Loot Rules
ForsakenFew
Shroud Loot System

Forsaken Few uses a DKP loot system called "Shroud" with a few tweaks to it.  Please let Vahnstein or Pikulis know if you have any suggestions on ways to improve the system.

The system is designed to reward the things we wish to reward, punish the things we wish to discourage, and make it so if you're new to raiding with us, you still can compete with the people who have been raiding with us forever.

Earning Points
Points are awarded to each player, not to each character.    During the raid, points will be awarded as follows:
  • 20 points upon being approved for raiding.
  • 5 points at the beginning of each raid. Excessive tardiness may make you ineligible for this award, at the determination of the Loot Master.
  • 5 points at the end of the raid (this is a bonus for sticking around to the end!)
You may be able to earn DKP by helping the guild out. The guild leadership may assign DKP values to tasks as needed (such as organizing the guild bank, donating specific crafting mats, working on the website, etc.)

If a raid doesn't happen for whatever reason, you will earn DKP for the time you would have spent in the raid. If you sign up for a raid but it is full, you will be considered on "standby". You'll receive half of your DKP at raid start time, and half at the end. To get the second half of your DKP, you will need to whisper the DKP giver for that raid (usually Pikulis, but not always) at raid end time. If you're not online, you forfeit that DKP - being on standby means that you're available if we need you. You can be on an alt; just let someone know how to reach you if you're needed.

Point Decay
If, at server reset, someone has more than 100 DKP, everyone's point total will be multiplied by a scaling factor so that the top person's DKP total is set to 100. This preserves the order of the DKP list, but simply makes the numbers smaller.  For example:

It's server reset, and Tamarantha has 30 points, Pikulis has 75 points, and Kayla has 110 points.  First, we calculate what we need to multiply Kayla's score by to get her to 100 points.  In this case, we multiply by (100/110) = .909.  Everyone's score gets multiplied by this number, so now Tam has 27.3 points, Pikulis has 68.2 points, and Kayla has 100 points.

This has the benefit of combating score inflation (someone new to raiding with 20 points may not be happy to see someone with 1000, for example), and it makes newer contributions count slightly more than older ones, which is arguably how it should be.

What good are these points, anyway?
When a piece of loot comes up that you'd like, you may whisper the Loot Master one of three bids: shroud, standard, or save.  Your bid should be whispered, not announced to the raid.  The one exception will be that if the Loot Master is bidding "shroud", the LM will whisper the raid leader, or someone unlikely to be rolling against the LM, just so the LM cannot game the system by waiting to see everyone's bid before deciding.
  • Shroud: The highest possible bid.  You bid half your available points.  You must have at least 20 points to make this bid.  Among the people who bid, whoever has the most points wins the item and spends half their points. In the unlikely event of a tie, the tied people will roll off.
  • Standard: You bid 10 points.  If no one used the "shroud" option, then all people bidding "standard" will roll off, with high roll winning. You must have at least 10 points to make this bid
  • Save: You'd prefer this item didn't get sharded.  If no one bids "shroud" or "standard" then all people who bid "save" have a roll-off, with high roll winning. This bid costs no points.
The one exception to this system is that if one person bids "shroud" and no one else bids at all then the bidder will get that item for 10 DKP.

Of course, if you bid but don't win, you don't spend any points.

Bidding on class tokens is the same as other gear except you can only win one token per raid unless all others pass.

BoE gear can only be won with a shroud bid. The bid will cost half of the winners total dkp, even when there is only 1 bid. The item must be immediately equipped by the toon that won the bid. Items not won and equipped by a raid attendee are collected and sold by the guild to fund guild activities. BoE items that are intended for alts must be purchased from the Gbank.

Profession recipes can be rolled on by raid attendees of rank raider or above who have that profession at max level. The winner must immediately learn the recipe. Recipes that are not learned by someone in the raid are collected for sale by the guild bank.

Trade items like living embers will be collected by the loot master during the raid for distribution later to members to make gear for their main toons.

PUGs
If we end up PuGing, then we will still use this system, but with a few modifications. Below is a list of each type of item and how having PuGs effects how we distribute loot:

BoP Gear: The Loot Master will open bidding on each item individually. If a PuG wishes to have a chance at the item, then (s)he will whisper the LM to inform him. At this point everybody that sent the LM a bid(including any PuGs) will be asked to roll. If the PuG wins the roll then the item is administered to the PuG. If any guildmate wins the roll, then loot is distributed using our normal DKP system.

BoE Gear: The same as BoP gear, except that if there are no bids then the LM will ask everybody attending the raid(including the PuGs) to roll for the item. If a PuG wins the roll off, then the item is given to the PuG. If any guildmate wins the roll, then loot is distributed using our normal DKP system. Let it be noted that PuGs that choose to bid on a piece of BoE gear must be eligible to equip the item, but need not equip it during the raid(mainly because we have no way to enforce it beyond removing them from the raid group).

Crafting Goods: The LM will ask everybody attending the raid(including any PuGs) to roll for the item. If a PuG wins the roll off, then the item is given to the PuG. If any guildmate wins the roll, then loot is distributed using our normal DKP system.

Recipes: The LM will ask everybody that both has interest in the item, and has enough proficiency in the applicable trade skill to learn the recipe to roll. If there are no candidates for the initial round of rolls, then the LM will ask everybody attending the raid(including any PuGs) to roll for the item. If a PuG wins the roll off, then the item is given to the PuG. If any guildmate wins the roll, then loot is distributed using our normal DKP system.

Quest Items: If a PuG is attempting to complete a quest and is in competition with the person that we have selected from the guild to complete the same quest, then any items required for the quest will be given to the appropriate guildmate. This should be explained to any PuGs before the first boss encounter.

If you have any suggestions on ways to improve this system, please let Pikulis or Basilan know via in-game mail, or this website's forums.

Last modified by Pikulis at 11/13/2011 08:00 AM.
Originally created at 08/31/2009 02:43 PM.
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